Welcome to the Uis-Valla Fantasy Universe
Welcome to the Uis-Valla Fantasy Universe
The book titles are listed below in time sequence. Standalone books can be read independently of the Saga books, however, each book forms part of the overall story telling.
Standalone Books are shorter reads and explore individual realms and species. (Green Cover)
Saga Books are longer reads, exploring Uis-Valla, the Kuboran Galaxy, realms and species. (Blue Cover)
STANDALONE READ (2026)
Queen Miranda is challenged by her mate, Archduke Portus on the rule of Odonar, as he seeks to establish a new royal house, but Portus has become privy to the queen’s secret for the political future of the realm, which sets him on a course to remove Miranda from power, instigating a battle that potentially has a devasting impact for the stability of the Kuboran Galaxy, destroying the balance between order and chaos.
STANDALONE READ (2026)
Marell, the spiritual leader of the Aontacht tribes is forced to return her fae to the ways of war following the arrival of the lost tribes from the continent of Alvos. Aided by the appearance of an alien creature to the Soulamir Realm, Marell attempts to prevent an internal conflict among the fae species, leading to a power struggle for control of Macros Forest, with horrifying consequences.
SAGA SERIES (2023)
Doubt forms over the origins and beliefs of the Korninti, the gatekeepers of the Kuboran Galaxy, as the militant sorcerers of the Armonte are granted freedom to become conquerors of realms, while an ancient race is reawakened once more to protect the cosmic pathway.
SAGA SERIES
Currently in progress.
The characters are in alphabetical order with many spanning multiple books.
Watcher of the Voxx. Watcher of the Korninti from above the city of Uis-Valla. Once belonged to an ancient race that roamed freely across the cosmos before being taken in by the Shíad.
Books: Last Queen of Odonar; Guardian – Rise of the Gods; House of Galor
Queen of the Enniú Fae of the Soulamir Realm.
Books: Soulamir – Realm of the Fae
King of the Enniú Fae of the Soulamir Realm.
Books: Soulamir – Realm of the Fae
Son of Queen Miranda and Archduke Portus, Prince of the Royal House of Valeria
Books: Last Queen of Odonar
Sister of Queen Miranda, Princess of the Royal House of Valeria – Elder of Love
Books: Last Queen of Odonar
Friend of Jonas, from Solaris.
Books: Guardian – Rise of the Gods
Captain of the Kuboran Defenders
Books: Last Queen of Odonar; Guardian: Rise of the Gods; House of Galor
Elder of the Aontacht tribes on the Soulamir Realm.
Books: Soulamir – Realm of the Fae
Friend of Morna, of the Etáine tribes of Alvos on the Soulamir Realm.
Books: Soulamir – Realm of the Fae
Elite warrior of the Aontacht tribes on the Soulamir Realm.
Books: Soulamir – Realm of the Fae
Elder of the Korninti, of Uis-Valla. High Duce of Healing.
Books: Guardian – Rise of the Gods
Head of the Senior Council of the Korninti, of Uis-Valla and head of the School of Craft.
Books: Guardian – Rise of the Gods
Wise old elder of the Unne, of the Auskan World.
Books: Last Queen of Odonar
Senior Council Member of the Korninti on Uis-Valla.
Books: Guardian – Rise of the Gods; House of Galor
Living on Solaris, before being brought to Uis-Valla, home of the Korninti, to discover he is the Guardian of his people.
Books: Guardian – Rise of the Gods; House of Galor
Of the Armonte race. She is the ruling general of the Kingdom of Vellig. She lives in the capital city of Avone, of the nobel house of Haber, in the continent of Marazon. She has a pet Sacex hound.
Books: Guardian – Rise of the Gods; House of Galor
Of the Armonte Race and general of Merin, of the noble house of Merin, Kingdom of Vellig.
Books: Guardian – Rise of the Gods
Host of Macros Forest of the Soulamir Realm.
Books: Soulamir – Realm of the Fae; Guardian – Rise of the Gods
Watcher of the Korninti from within the Cosmic Pathway. Once belonged to an ancient race that roamed freely across the cosmos before being taken in by the Shíad.
Books: Guardian – Rise of the Gods; House of Galor
Warrior General of the Voxx armies
Books: Last Queen of Odonar
Spiritual leader of the Aontacht tribes on the continent of Alvinne on the Soulamir Realm.
Books: Last Queen of Odonar; Soulamir – Realm of the Fae
Chief Advisor to General Jules of the Kingdom of Vellig.
Books: Guardian – Rise of the Gods
Brother of Queen Miranda, Prince of the Royal House of Valeria – Elder of Healing
Books: Last Queen of Odonar
Warrior General and becomes a Senior Council member of the Korninti, of Uis-Valla.
Books: Guardian – Rise of the Gods; House of Galor
Queen of Odonar of the Royal House of Valeria – Elder of Wisdom and first elder. Queen of the Soulamir Realm, home of the fae.
Books: Last Queen of Odonar; Soulamir – Realm of the Fae; Guardian – Rise of the Gods; House of Galor
Warrior fae of the Etáine Tribe of the continent of Alvos on the Soulamir Realm.
Books: Soulamir – Realm of the Fae; Guardian - Rise of the Gods
Elder of Elders of the Korninti, of Uis-Valla. Bearer of the White Staff of Power and High Duce of Wisdom.
Books: Guardian – Rise of the Gods; House of Galor
Artaci Overlord of the K-73 Realm.
Books: Guardian – Rise of the Gods
Warrior fae of the Tinne tribe of the continent of Alvos on the Soulamir Realm.
Books: Soulamir – Realm of the Fae
Mate of Queen Miranda, Archduke, son of the Duke of Luxnar – Elder of Strife.
Books: Last Queen of Odonar
Of the Armonte race. He is a general of the Kingdom of Vellig of the noble house of Rool. He lives in the capital city of Savone, in the continent of Edhenne.
Books: Guardian – Rise of the Gods; House of Galor
Elder of the Korninti, of Uis-Valla. High Duce of Love.
Books: Guardian – Rise of the Gods; House of Galor
Fae warrior and offspring of Marell, the leader of the Aontacht tribes of the Soulamir Realm.
Books: Soulamir – Realm of the Fae
Korninti Warrior.
Books: Guardian – Rise of the Gods; House of Galor
Elder of the Korninti, of Uis-Valla. High Duce of Strife and second in command. The most powerful Korninti.
Books: Guardian – Rise of the Gods; House of Galor
Duke of Luxnar, father of Archduke Portus.
Books: Last Queen of Odonar
Keeper of the School of Craft.
Books: Guardian – Rise of the Gods; House of Galor
Warrior and is promoted to Warrior General of the Korninti, of Uis-Valla.
Books: Guardian – Rise of the Gods
1st Realm in the Kuboran System.
Species: The Armonte – militant sorcerers.
Current Date/Time: 74th Cycle in the 1,893, Rotation, 2nd Season. Time was first recorded by General Fizoll of the Edhenne continent, to track passage of time at war with his enemies. (Cycles of the Sun Measurement)
Seasons: 2. Protep (Dry) and Antep (Wet).
Geography: 3 Continents.
Continents: Edhenne, Marazan and Sedonne.
Islands: Multiple island groups.
Rule & Law: One Commanding General for the kingdom. The Commanding General rotates every three rotations between the noble houses on Edhenne and Marazan. The islands are under tribal rule. Accompanying each noble house is mystic house, managed by a high order mage, who act as advisors to the generals.
Cities: Savone (Capital of Edhenne), Avone (Capital of Marazan), and Merin (Capital of Sedonne).
Beliefs: Self-centred view that positions them as their own gods, especially relevant for the noble families.
Genealogies: The two noble houses of Edhenee and Marazan have a documented genealogy line, with a genealogy starting with the newly formed noble house of Sedonne. The high order mages of the three mystic houses, can trace their origins to the youths that became the apprentices to the elderly outcast female who learned to harness the natural elements and energy of the land.
Nobel House of Rool - Continent of Edhenne
General Alfredo husband of Letitia. Children:
Dau. Saluris, husband of General Galen of the House of Haber. Children: General Jules.
Son. General Roberto, husband of Roleze. Children: General Salfo.
Nobel House of Haber - Continent of Marazan
General Rogalen, husband of Maya. Children:
Son. General Galen, husband of Saluris, of the House of Rool. Children: General Jules.
Nobel House of Merin - Continent of Sedonne
General Karron, husband of Murcia. 1st generation for the creation of the new noble house. Children:
Son. General Karron.
Dau. Rossela.
2nd Realm in the Kuboran System.
Species: The Mydar People
Current Date/Time: 136th Revolution in the 3,453 Time Unit, 3rd Season. Time was first recorded during the reign of King Tulin of the kingdom of Casar, now part of Metag province, with the understanding of seasonal cycles caused by a famine. (Cycles of the Sun Measurement)
Seasons: 4. Reawakening, Abundance, Harvest, Dark.
Geography: 1 Continent.
Provinces: Metag, Wesser, Oisten & Ostund Land.
Islands: The Western Isles and Ost.
Rule & Law: Monarchy for kingdom provinces. The islands are under tribal rule and over half of Ostund Land has no rule.
Cities: Enegue (Capital), Kark City (Trading Post City), and Seanne (Harbour City).
Beliefs: Ancient beliefs were in deities associated with the seasons and peace, justice, light, and war. Deities were replaced by controlling kings.
Genealogies: The royal house of the capital city of Enegue has a documented genealogy line, since the establishment of the Kingdom of Metag, and under the unitary Kingdom of Malaar under the rule of Enegue City. Royal Houses are:
House of Tulin, Casar, Pitt, Moelin, Irby, Rugge, Meredit, Myloe, Solin, Hayenn, Atkinn, Sotenham, Mesar, Sokin, Tulse, Gier, Talson, Rozen, Mensock, Syris and Galor.
House of Galor
Sebastian Galor husband of Eve Garen. Children: Sira Galor - first cousin to Mathias Rozen, only child of her mother's sister, Teressa, husband of Lancel Rozen.
Marget Galor, sister to Sebastian Galor, aunt of Sira Galor.
House of Syris
Earl Syris husband of Mayer Grisenwood. Children: Infant son unknown.
3rd Realm in the Kuboran System.
Species: The Zarin & Enniú Fairies (Nature Spirits) and Queen Miranda.
Current Date/Time: 2,768 Runs in the 769th Flow. Time was first recorded following the establishment of the Green Circle and the new era of peace on the Alvinne continent. (Water Flow Measurement)
Seasons: None.
Geography: 2 Continents. Alvinne and Alvos. Both continents are separated by two bodies of water, called the Dark Waters and Crystal Waters with the Veil of Mist dividing the two.
Rule & Law: Alvinne has been governed by the Green Circle, an advisory council to protect Queen Miranda and to provide fair treatment for all fairies since the second battle for Macros Forest. The continent of Alvos does not follow the Green Circle and remains isolated.
Cities: City of Macros Forest, built in honour of Queen Miranda and sits below Elho, a second realm in the clouds above the forest.
Beliefs: Nature energies. Learning is through oral tradition in the form of rhymes or "Tales of the Fae" passed down through the tribal elders.
Genealogies: No recorded genealogies.
4th Realm in the Kuboran System.
Species: The Artaci
Current Date/Time: Unknown. Time is not recorded. (Rule of the Supreme Overlord Measurement)
Seasons: None.
Geography: 2 Continents. Ninnus and Elkin.
Rule & Law: Chaotic system of rule governed by overlords of different rank, with a supreme overlord holding the most elevated position.
Cities: None.
Beliefs: Domination.
Genealogies: No recorded genealogies.
5th Realm in the Kuboran System.
Species: Creatures – Ridish, Mirtogue, Unne, and Malowi.
Current Date/Time: Unknown. No measurement of time.
Seasons: None.
Geography: 1 landmass, known as Enteria.
Rule & Law: In the current period, the creatures live on survival.
Cities: None.
Beliefs: Driven on instinct, rather than a belief.
Genealogies: No recorded genealogies.
6th Realm in the Kuboran System.
Species: Zaures – Race of Giants.
Current Date/Time: 2nd Interval in the 4th Point (Location) of the 5,025 Star Cycle. The Zaffer calendar was the first record of time, based on the workings of Emperor Zaffar. (Cycle of the Ebez Star Measurement)
Seasons: 5.
Geography: 3 Continents of various sizes, simply referred to as Zan 1, Zan 2 and Zan 3.
Rule & Law: The three continents are each ruled by an emperor, decided upon by the city states. Law is through a codification system.
Cities: Zuron (Capital, Zan1), Kepzen (Capital of Zan 2), Ceprez (Capital of Zan 3), Zionnus (Zan 1), and Alzez (Zan 2).
Beliefs: A founding emperor of Noige, known as Zaffar.
Genealogies: Genealogy exists for the emperors of the three city states within each continent. Ancestry can be traced to the founding emperor, Jaffar.
7th Realm in the Kuboran System.
Species: Voxx
Current Date/Time: Unknown. Recorded time was based on the length of the ruling house in power.
Seasons: 4
Geography: 1 Continent that has been shaped by the Voxx, made up of nine states: Teres, Tebebis, Nuneb, Donar, Donneseb, Luxnar, Oxnar, Vanubis, and Saroxx.
Rule & Law: Monarchy. Three Royal Houses have existed - House of Tebis, House of Availgale and House of Valeria, the last ruling house.
Cities: Tebis was the original capital city, in the state of Tebebis, and was replaced with the establishment of a new capital city, called Valarino Gate, when the Royal House of Valeria came to rule. Other cities are, Tebdon, Donept, Novareux, and Orvar.
Beliefs: A female form that became known as Odella, appearing as vision on what became Monument Isle. This led to the establishment of the first Royal House of Tebis under Queen Sareen. Only queens were entitled to rule.
Genealogy: The three royal houses have a distinct lineage, with the Royal House of Valeria, the last royal house to rule, under Queen Miranda, the 13th queen, and her mate, Archduke Portus, son of Duke Valentino of Luxnar and his mate, Lady Sophina.
Royal House of Valeria - Sovereignty of Odonar and Queen of the Donar and Tebebis states.
Queen Honova, and her mate, Archduke Manann (both deceased)
Dau. Queen Miranda, and her mate, Archduke Portus. Son. Prince Amman.
Dau. Princess Callinda
Son. Prince Maurias
8th Realm in the Kuboran System.
Species: Solarians
Current Date/Time: 7th Cycle in the 1,598 sal. Recorded time is based on the second calendar system, called the Solaris Calendar, replacing the Imperial Calendar. 5,256 units of time, had passed during the Imperial Calendar, and since its inception, 1,597, sals, the new measurement of time have passed in the Solaris Calendar. (Cycles of the Sun Measurement)
Seasons: 4
Geography: 4 Continents. Imperial Lands, Eastern Territories, Olsan, and Free Lands.
Rule & Law: Formed out of various tribes, under democracy & dictatorship rule. In democracy governed nations, law system is common law system, based on legal precedents of the courts. Each continent is broken into nations that are self-governing.
Cities: Olluson, a university city.
Beliefs: Individual belief systems. Mostly are family centred around a tribal community that form a tribal spirit, providing focus and support.
Genealogies: Each of the 17 tribes of Solaris have a genealogy, but only the tribes that currently exist have a written record. Tribes are:
Yuchii, Tanner, Chan, Ribe, Tinnet, Sarrus, Ollus, Venth, Aris, Mun, Westbury, Solandes, Golen, Exle, Figag, Slenner and Tasset. Only the 8 tribes in blue exist in the time of the Guardian: Rise of the Gods. The tribes that no longer exist, still have the states named after them, and are under a rule of democracy.
9th Realm in the Kuboran System.
Species: Enuno. Plant Species.
Current Date/Time: Unknown. Not Recorded. Measured by the age of the great Epian trees.
Seasons: 3
Geography: 1 large landmass called Tacova.
Rule & Law: Governance of all the Enuno species is given by the council of six, made up of the oldest Epian trees in the realm.
Cities: None.
Beliefs: Nature.
Genealogies: No recorded genealogy.
10th Realm in the Kuboran System.
Species: The Nimrode & Sea Creatures.
Current Date/Time: Unknown. Not Recorded. Measured by the movement of the oceans.
Seasons: None.
Geography: 4 Oceans that are naturally terraformed by the Nimrode allowing for a continuous cycle of life.
Oceans: Great Expanse, Roseem, Nidar, and Dark Water Deep.
Rule & Law: All life is governed by the Nimrode.
Cities: Belagruf, (Capital of the Great Expanse), Corels, and Nelpin.
Beliefs: Galugar, the deity of the underwater.
Genealogies: Genealogy exists for the Nimrode, whose ancestry is traced to Gulugar, the deity of the underwater.
Each realm of the Kuboran Galaxy is home to ten realms, with its own unique species. Uis-Valla is an interstellar state that sits outside of the realms, orginally the home of the Shíad or Ancient Ones, it has become the home of the Korninti.
[Cor – nin – t]
The Korninti in their knowledge have always existed since the beginning of time, with an exact number of their species created to fill the roles on Uis-Valla and for their primary function as gatekeepers of the Cosmic Pathway, and monitors all realms. They are bound by duty and responsibility. Their founding principle is that they must never interfere or make their presence known to any living species on each realm. They are bipeds, with almost translucent white skin, pure of any defect.
The Korninti are gender neutral, not distinguishing between male and female, despite slight trait differences, between more dominant male/female energy beings. They do not procreate, nor do they contain the necessary physical organs. Beings of energy, they are each connected through an energy bond which is the closest form of intimacy they experience. The concept of emotion is understood, however do not normally experience it. Because their one primary function as gatekeepers and protectors of the Cosmic Pathway, they do not interact with other species, and therefore, if open to influence/suggestion, they are easily manipulated, which can characterise them almost as childlike.
While on Uis-Valla, the Korninti are scantily dressed and each wears a platinum headband or medallion, decorated with a central-coloured stone denoting their level within the race. According to the ancient scrolls of the Uis-Valla, held within the forbidden library, there are four distinct levels within the Korninti race and the stones that they associated with them:
Level 1: The Elders.
Stones: Amethyst (Wisdom), Tanzanite (Strife), Peridot (Healing), Morganite (Love).
Level 2: Senior Council Members.
Stone: Red Ruby
Level 3: Elite Advisors.
Stone: Blue Sapphire
Level 4:
Stones: Minders, (Orange Garnet), Warriors (Black Onyx) and Monitors (White Pearl).
The large emerald oval eyes of the Korninti are representative of the green emerald Stone of Power carried in a white staff by the elder of wisdom who is the governing elder of the four Korninti elders. The four elders of the Korninti, fuse their individual energies into the fibres of Uis-Valla from the throne room of the elders, that radiates out through the Cosmic Pathway to each realm, harmonising order and chaos energy. The four elders are comprised of two females and two males with the two females being the more powerful of the four. Females have the title of High Ducess and the males, the title of High Duce.
Mursulla - High Ducess of Wisdom. [Stone] Amethyst
Soulep – High Ducess of Strife & Battle. [Stone] Tanzanite
Garab Té – High Duce of Healing. [Stone] Peridot
Sarek – High Duce of Love. [Stone] Morganite
[Ar – mon – tae]
The Armonte are a tall biped race, muscular, with no body hair. They average a height of eight feet (243 cm). Their clothing, buildings, even the landscapes radiates a grey aura with rustic brown vegetation. They are masters of magic and sorcery, with its origins, created from an outcast female who learned to harness the natural elements and energy of the Vellig Kingdom, and, who was stumbled upon by three youths, whom she took on as apprentices, who would go on to form the origin of the high order of mages, and who wrote the three sacred texts of the Armonte people.
Bipeds. Averaging a height of 5.9 feet (180 cm). No magic exists in the Kingdom of Malaar, but in ancient times, the Mydar believed in deities associated with the seasons and in peace, justice, light and war. Macon and Dabh, two dark deities associated with war and hardship, the dark season. Lia, deity of light and birth, the reawakening season. Magna, deity of abundance and peace, the growing season. Herone, deity of collection and justice, the harvest season. These five deities were the off spring of Maya, the mother deity, who created all life. The Mydar people moved away from their original belief systems due to consecutive failing seasons, which were unknowingly caused by external factors of the Kingdom of Malaar realm.
[N - nu Fae]
There are very little differences in appearance between male and female fae, with both being tall and slight in build. Bipeds, they have large ears and a very pale skin pigment. They are scantily dressed in woven dresses, loin coverings, from leaves of nature, interwoven over their arms and legs. The Zarin Fae have the ability of flight, with four green, almost translucent wings that fan out in all directions. Often classed as nature spirits, they use nature’s energy as part of their everyday lives as well as for defence, having the ability to bend and twist raw nature to their wants and desires.
The Enniú are quite different in appearance, with their bodies, covered in lines of cacked earth, moss, and ivy growth, as if nature has taken steps to become a sentient being. They lack the ability of flight, with no visible wings, and two ossicones extend from their foreheads. Large ears sprout from outwards, veined with twigs.
[Ar – Ta – ke]
Artaci, or demon race, live in an existence where the strong survive to reach elevated positions within a chaotic system of rule. Lower-ranking demons are servants and runabouts at the whims of their overlords. Their appearance varies slightly from each other, with their bodies portraying an auburn colour, amassed in muscle, partly covered in hair, coursed with a sticky secreted mucus. Many demons have massive wings and forward-arching horns. Hooks, talons, and claws are sported at the end of their legs and arms, with many of the overlords reaching heights of twelve to fifteen feet (366 - 457 cm).
This is a realm of creatures comprising of:
Unne: pale scrawny creatures, small in stature, with wide long elongated eyes, protected by thick skin and long lashes. Averaging a height of three feet (91 cm), their bodies are of a bony structure, giving a gaunt appearance. They emit a high pitch squal through small mouths of jagged teech. They have become scavengers, folllowing the first threat to the Kuboran Galaxy.
Mirtogue: huge and bulky with non-descript bodies. Its features are rounded, dark brown, with a thick scaly skin covering its body. The body of the creature has a torso with one long and one short arm, and it sits on a snake like tail. It can raise its upper body to a height of twelve feet (366 cm) and use the end its snake like body as a weapon of force. The creature's left arm hangs almost to the full length of its body, with the shorter arm hanging just below the shoulder.
Ridish: massive lizard like creature that slither underground with the abilty to raise their builky body to massive heights. Their front lmbs are small, but have oversized heads filled with thich sword like teech averaging almost three feet (91 cm) in length. Their body are grey, with black speckled spots. Following the first threat to the Kuboran Galaxy, the Ridish have become the top predator in the Auskan World, growing to lengths of forty three feet (1,311 cm).
Molowi: gigantic disc shaped winged creature with a long tapering. Their nesting ground sits on the Setasia Plateau, lying to the northwest of the Auskan World. Following the first threat to the Kuboran Galaxy, it is believed by the Korniniti that these species were hunted to extinction by the other predators in the Auskan realm.
[Zaur - s]
Race of giants, bipeds. Zaures are an intelligent and disciplined race, with their bodies, built from a mass of muscle with powerful limbs covered in fur. Their face is pointed, with a jagged chin and sharp razor teeth. Beedy eyes, giving poor vision, are sunk under a large cranial that extends upwards forming horn of ossicones.
Bipeds. Averaging to a height of six feet (182 cm), the Voxx have evolved from ancient times to be a highly evolved race through societal development, inherent power, and without war, but live through ceremonial enrichment. They are a powerful race, with their power inherent, and fused within their circulatory system, by a small elongated shaped organ situated inside the sternum bone, called the transnite. This organ serves an internal energy power source., which is energised by the two bright suns of the Odonar realm.
Bipeds, averaging a height of 5.9 feet (180 cm). No magic exists in Solaris. All families evolved from tribal communities - the 17 tribes of Solaris, and that concept remained even after civilisation evolved to become more. Family remained central, and each family is still considered a tribe, and from that tribal spirit comes focus and support. Many Solarians have their own belief systems, not necessarily based on a deity, but it could be on an object, or a certain date or harvest. There are no dedicated places of worship or temples on Solaris.
[En - un - no]
Plant species, with governance of the realm led by the council of six, made up of the oldest Epian Trees.
[Nim - ro - de]
Ocean living creatures that have the ability of flight. Their fins, wings, and head flaps are adorned in a fusion of colours. The Nimrode naturally teraform the four oceans of the Oise realm. Their belief system lies in Galugar, the deity of the underwater, with their ancestry stemming from the deity's origins.
Maps for each of the ten realms.